Simplicity Scares Me

In (game) development, simplicity scares me, I’ve come to realize that. A good example are game engines. I’ve used XNA for a long time, because you get a basic drawing surface & APIs and you have to code everything yourself. When a game developer opts to use something like DirectX or XNA, they have to…

The Road to Windows 8 Part 1: It’s either awful or awesome.

This post follows up the article I wrote in June on what Microsoft needs to do the have a successful Windows 8 launch. A lot actually. A lot. Let’s look at how things stand today. The difference between June and August are minor, with only the RTM version releasing to partners and OEM standing out…