Holiday Programming April 2017

During one week of the Easter holidays, I decided to program a small C#-driven game in Unity. Sadly I can’t spend a lot of time programming and making things while still busy studying Japanology at university, but holidays are the perfect time to switch gears and get back into sharp 🙂 Recently I had played…

Now Playing: Persona 5

During the Easter holiday, I’ve been glued to my screen playing Persona 5 . Here are some of my impressions, as spoiler-free as I possible could write them, I want people to uncover the details for themselves when playing this game. I’m writing this because I’m convinced Persona 5 is something special, and I know there…

Holiday Programming 2016 & Update

Being enrolled in a Japanese language course at university most of my time went into that this past year. After a while I really miss programming however, so during the winter holiday (well… study period) and summer holiday I spent a month working on 2 small projects, which I’ll likely polish and put on my…

December Work: Unity Splinetool and Chrome Jisho Extension

In December I had some free time during the holidays so I decided to create 2 small side projects. First up I made an editor extension in Unity that allows you to draw a path by using Bezier curves inside the editor. You can quickly generate a complex path and extrude a mesh around it, either horizontal…

Remembering Kanji through Mnemonics and Radicals

In this blogpost we’ll take a look at an efficient and handy technique for memorizing Kanji, one of the primary Japanese character systems. Kanji are a big but beautiful hurdle to overcome when studying Japanese. With over 2000 essential Kanji, Jōyō Kanji, with multiple readings and similar looking parts a lot of students get demotivated….

Episodic Content as the Future of Story-driven RPGs

Last week Square Enix gave a first look at the highly anticipated Final Fantasy VII remake. They also shared several details. FFVII was an influential game back in the day, so the anticipation and hype surrounding the remake are already sky-high. Square has made it clear that not everything will be the same. It can’t…

Programming Short – Back to the Future with Modulo

With all this Back to The Future talk this week it hit me that it’s been a while since I last made a programming blog post. Today we’ll quickly take a look at a useful use of modulo (%) to keep something from staying within a range. Modulo mathematically returns the remainder of a division….

September Japan Trip Observations

I’m back from a 3 week trip to Japan, doing a guided tour with a group of 8 really nice people. Going from Fukuoka all the way to Tokyo, we’ve had a unique look at the good, the bad, the rural and the busy Japan and its cultural differences.  I’ve been wanting to travel to Japan…

Windows 10: One Binary to Rule Them All

It’s been a while since I’ve written about Windows. I went from loving it to hating in over the past year. As a developer I was aware Windows 8 and it’s store was still in its infancy and heard the rumors that change was coming. I waited. I wasn’t that impressed with what MS was…

Some handy Visual Studio editor shortcuts

I’ve come across a number of cool keyboard shortcuts in the Visual Studio text editor recently. I’ve CTRL-S’ed these into my brain, here’s a quick list, let me know in the comments if you’ve discovered more of them. CTRL-Enter: The inverse of pressing enter, this inserts a newline above your current line, not below. Super…

Tool Dev Exam Making Of #1

Next week I’ve got my ToolDev exam at school, so guess a documentary on the tool I’m making is a bit overdue. Let’s dive in! Our ToolDev classes thought us the basics of WPF, Databinding (yay) and MVVM and our exam assignment is to create a tool. I’m making a node-based programming tool for WPF…