Now Playing: Persona 5

During the Easter holiday, I’ve been glued to my screen playing Persona 5 . Here are some of my impressions, as spoiler-free as I possible could write them, I want people to uncover the details for themselves when playing this game. I’m writing this because I’m convinced Persona 5 is something special, and I know there…

Holiday Programming 2016 & Update

Being enrolled in a Japanese language course at university most of my time went into that this past year. After a while I really miss programming however, so during the winter holiday (well… study period) and summer holiday I spent a month working on 2 small projects, which I’ll likely polish and put on my…

December Work: Unity Splinetool and Chrome Jisho Extension

In December I had some free time during the holidays so I decided to create 2 small side projects. First up I made an editor extension in Unity that allows you to draw a path by using Bezier curves inside the editor. You can quickly generate a complex path and extrude a mesh around it, either horizontal…

Japanese Short: Expressing Proximity with よこ and となり

Like any language, Japanese has multiple words for denoting location. There are two words for “next to” which might confuse students: よこ and となり so let’s take a closer look. Both of them conveniently are translated as “next to” in textbooks but there’s a little bit more to it. よこ means that the object is horizontal…

Japanese Short: If and When with ~たら

In today’s Japanese Short we’ll take a look at one of the many ways to say “If” in Japanese, by using the verb + ~たら formation. It’s simple and therefore used a lot. Change the verb into a past form ending in た and add ら . This turns the verb into a conditional state (if…),…

Remembering Kanji through Mnemonics and Radicals

In this blogpost we’ll take a look at an efficient and handy technique for memorizing Kanji, one of the primary Japanese character systems. Kanji are a big but beautiful hurdle to overcome when studying Japanese. With over 2000 essential Kanji, Jōyō Kanji, with multiple readings and similar looking parts a lot of students get demotivated….

Episodic Content as the Future of Story-driven RPGs

Last week Square Enix gave a first look at the highly anticipated Final Fantasy VII remake. They also shared several details. FFVII was an influential game back in the day, so the anticipation and hype surrounding the remake are already sky-high. Square has made it clear that not everything will be the same. It can’t…

Programming Short – Back to the Future with Modulo

With all this Back to The Future talk this week it hit me that it’s been a while since I last made a programming blog post. Today we’ll quickly take a look at a useful use of modulo (%) to keep something from staying within a range. Modulo mathematically returns the remainder of a division….

Japanese Short – Using てしまう to express regret and completion

Japanese has an easy way to express that something happened regrettably, or that something was finished. It’s up to context to know which one of the two is intended, but usually it’s the former. Let’s dive into this in this first Japanese Short. A more accurate way of describing the former meaning would be that…

September Japan Trip Observations

I’m back from a 3 week trip to Japan, doing a guided tour with a group of 8 really nice people. Going from Fukuoka all the way to Tokyo, we’ve had a unique look at the good, the bad, the rural and the busy Japan and its cultural differences.  I’ve been wanting to travel to Japan…

Windows 10: One Binary to Rule Them All

It’s been a while since I’ve written about Windows. I went from loving it to hating in over the past year. As a developer I was aware Windows 8 and it’s store was still in its infancy and heard the rumors that change was coming. I waited. I wasn’t that impressed with what MS was…